Evaluation Summary - Category Ratings
Category ratings based on scale from 1 to 5 [3] = Meets Passing Criteria [4] = Excellent [5] = Outstanding / Best
( Only scores of 3 or higher are published. )
Product and service final rating is averaged from the sum of all evaluation category scores.
( With a total of 323 evaluation categories, only 6 of the applicable evaluation categories are featured for public view. )
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Creative Agenda |
FunFactor™ |
Game Structure |
Marketability |
Narrative Progression |
Response Level |
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| Critical Evaluation Information These icons represent important attributes with which this product / service
is associated, contributes to, or encourages development of.
Select any of the unique icons below to learn more about the specific attribute it represents.
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Safety / Quality Classifications |
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CE Marked | UL Approved | JPMA Certified |  | (Not Applicable) | (Not Applicable) | | | ASTM Compliant | eco-Friendly | eco-Conscious | | (Not Applicable) |  |  |
| CPSIA Compliant | Independent Lab Tested | Independent Lab Name | | (Unconfirmed) | Specialized Technology Re | | LeadSafe™ - Surface Coatings/Paint
(Complies with 16 CFR 1303/CPSIA 101) | LeadSafe™ - Content / Substrates
(Complies with CPSIA 101) | PhthalatesSafe™
(Complies with CPSIA 108) |  |  | (Not Applicable) | |
| BPASafe™ (Complies with CPSI EN71) | Soluble Heavy Metals
(Complies with ASTM F963/CPSIA 106) | Mechanical/Physical (Complies with ASTM F963/CPSIA 106) |  |  |  | | | Flammability - Solids/Textiles (Complies with 16 CFR 1500.44/CFR 1610) | Labeling of Hazardous Art Materials (Complies with ASTM-4236/16 CFR 1500.14(b)(8) ) | iWatchDog™ Approved (Complies with ICCS™ Certification Standards) |  |  |  |
| UPC | Manufacturer SKU | Age Grading | | 8 95261 00210 4 | FQG00210 | Not Applicable |
| Manufactured In | Safety Hazard/Warnings | | China | |
Introducing Triplica, a Fascinating Creation of Game Play
There are games which people just play a few times then are tossed into
the closet, and then there are games which are absolutely fascinating and
motivate a player to
develop an unrivaled strategy to beat. Triplica is one of those
games which takes game Play to a new level of experience. Triplica accomplishes
this by rousing a player's competitive nature to develop an inimitable strategy
to solve a challenge in their game Play.
As
explained in the introduction, when playing Triplica, players compete by placing
cards down to line up three of the shapes in a row to match their secret goal.
The first player to score five goals wins the game. Triplica can also be played
as a solitaire game where all 36 goals must be scored using a single pass through
the Play Cards deck and this is just the start.
Just Another Card Game?...NOT!
One of the first things which we identified besides the fact of it being a game which is NOT designed to cater to the interest of a specific niche of interest and use. Triplica can be used in a vast variety of applications which include consumer recreation, educational application, and Special Needs therapy use, just to name a few. With cards which have a higher grade of thickness than many other card games on the market today, Triplica game cards are designed to withstand an extensive period of Play and wear and tear in general from its portability.
"Absolutely stimulating!" That statement came from a gent from our UK office who was visiting with us during the evaluation of Triplica and other products. He is generally quite reserved and tends to express comments of such nature quite seldom. We were all caught by surprise by his unexpected statement; a powerful validation to confirm our own opinions and evaluation results.
 | Often times, "Play" is recognized as recreation activity but in
this case it is so much more in relation to games. With Triplica you have a
game that goes beyond the idea of being a "hybrid" game
for Play, (applicable to home and educational use). With Triplica
we discovered that is great for use in parties as an ice-breaker. As we stated earlier, it can also
be used as an alternative to the traditional game of Solitaire and this is
just the start.
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As you will read in the excerpts from our independent evaluators, Triplica is
not just another quality gameit crosses multiple
boundaries of application and functionality, well beyond what the average recreational game
may be able to establish.
Independent Evaluator Reports
Obtaining An Independent Perspective...
In this section we will cover "Triplica" from the perspective of an
individual who is qualified to provide an extensive analysis of Triplica in his own evaluation.
He is a top level industry
professional who know his stuff and has the credentials to prove it.
Our professional and independent evaluator has formed
his own opinions from extensive analysis and produced a detailed,
in-depth product evaluation report connected
with his study and evaluation of Triplica. The information to follow
is comprised of excerpts from that same report which have been paraphrased
in order to encapsulate the primary points of Triplica, presented in a more easy to understand format.
PLEASE NOTE: The names of our independent evaluators are not disclosed to protect the privacy of these individuals upon their request. Their labors are provided at no charge to assist us in providing a well-balanced and qualified product evaluation summary. Their title is provided to clarify for our readers the specific type of specialist from which the information provided has been included in each product evaluation summary.
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| PRODUCT: Triplica
MEDIA PLATFORM: Non-Traditional Card Game
MEDIA CONTRIBUTION: Skill Development & Improvement / Encouragement
of Recreational Play
PLAY TIME: Group - Avg. 15 minutes Individual: Variable
TARGET AGE GROUP: 7 years and up
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Professor of Psychology BA, MA, & Ph.D. - Educational Theory
Specialist
"Becoming familiar with Triplica proved to most exhilarating with
its illustrative game design. Building a game structure upon an illustrative
design creates a sense of familiarity for the players. This sense of familiarity
creates an influence of desire to associate with, or in more simple terms, desire
to play or 'have' the game to play."
"Although Triplica is a game which is designed for players 7 years
and up, the symbols which have been incorporated into the game narrative
also serve well in the pre-primary
to primary level age group. The Triplica cards can be applied as flash cards
or other use for development of a learning method. More to point of validation, I introduced Triplica into therapy with a group of SN chilren ages 5-9 years of age. There was a dramatic shift in their response, activity, and attention span while the physical therapist and I studied their level of comprehension with the use of the game. This study was over a short term of 3 days yet still produced a substantial measure of results for our study.
Triplica incites the use of inductive and deductive reasoning
in the process of the development of strategies to leverage an advantage
in each game. Just as in geometry, inductive and deductive reasoning
are used to establish an assumption of the next logical step to bring it to an intended conclusion. This demonstrates an intended or unintended educational
influence."
Consumer Hands-On Evaluation
Nothing is more powerful than hands-on experience by a consumer with
a product when it is being evaluated. Based upon that fact
we put every single product we evaluate at the mercy of consumers in
a hands-on evaluation where anything goes. Shall we see how "Triplica" was
seen with consumers?
Triplica was part of a consumer hands-on evaluation performed
in a number of busy public areas in the Los Angeles Downtown area,
along with generous number of other products. This included a Senior living facility and a pre- school. Having several products
available for consumer evaluation all at once provides a more well
balanced and unbiased evaluation of the products. Many of them had
two or three copies available to provide a larger base of opportunity for
consumer evaluation yet Triplica managed to pull plenty its share
of the attention and fun.
It was a unique experience for us with Triplica with this portion of
our evaluation. The objective of our consumer hands-on evaluation is to
not only have consumers give feedback on products, but have a generous number
of people having experience with the products. The challenge which occurred
was that the consumers wanted to play Triplica repeatedly. Our challenge
was to get the people who were playing the game repeatedly to allow others
to join in on the next game or relinquish the game to others to play.
The situation with the desire to replay the game again and again provided
very solid and uncontestable evidence of the value of the game right there
in itself. Another important point which buyers will find of interest
is how virtually all feedback forms from the consumers made mention of how
the game reminded them of dominoes, making matches and seeking the most of
them. Along with that, it was also stated how the players felt a familiarization
with the game even though it was just being released.
In completion of the reviewing the feedback forms which
the participants filled
out, we had such great enjoyment reading the variety of comments from
each of the hands-on
evaluation participants who played Triplica. There
was more than sufficient evidence of positive
response on the feedback forms
to demonstrate Triplica proving itself worth
our time to bring it to this hands-on evaluation event, it passed
this segment of evaluation without hindrance.
A Sampling Of Category Ratings
A small sampling of the individual category titles & rating
scores from the complete product review itself for
this product are featured here. The categories which have been selected to be
featured in this product evaluation summary for public view, specify some of
the primary points of how and why that specific rating score was reached.
- If a product is inducted, a product evaluation summary of the
complete review is published for public view.
- When a score has been assigned to a category rating, it has been through
a thorough validation process to ensure accuracy and no inflection of bias.
- If a product scores an overall category evaluation
rating average of [2] Two Stars or lower from the complete review results,
it fails the evaluation and is not inducted.
- Information for products which do not pass our evaluation is confidential
and is shared only with the company submitting the product.
The Featured Category Ratings for this Product Evaluation
Summary are listed below.
CREATIVE AGENDA: Rating Level - [5] 
* Creative Agenda - The Creative Agenda of a player represents what the player hopes to achieve by way of exploration
in their game experience.
The creative agenda that results by game Play with Triplica is powerful and quite
stimulating to the players. While the game may seem quite simple at a glance,
be advised that if you sit down to play a game of Triplica by yourself, much
like solitaire, or to face an opponent or opponents, don't be expecting to be
playing just one game. The logical progression of the creative agenda
creates a level of challenge that literally becomes addictive.
The playing cards
each have their own unique combination of shapes and come in a random
succession in the decks. This elemental
challenge causes a player to be constantly
at odds with each new
card they play which might just have the shapes their opponent is looking
for to win. To take the challenge further, one single card has the potential
to create multiple wins at one time from there being more than one set of shapes
matching three in a row at one time.
As we went over the notes, reports, and videotapes, we established that Triplica
comes through to the finish with a perfect score of [5] stars in the category
for CREATIVE AGENDA.
FUNFACTOR™: Rating Level - [5] 
Triplica pulled its weight without question in the category for FunFactor™.
In all scenarios where Triplica was put into Play for our evaluation,
a very strong level
of competitive Pay developed and the players engaged themselves in far
more than
one game. The FunFactor™ was very prevalent and demonstrated the
positive effect of playing Triplica.
In reviewing all
of our videotapes, feedback forms, and reports pertaining to evaluation of
Triplica we could see that during all phases of its evaluation,
FunFactor™ was a common element associated with the game. Triplica pulled
a prefect score of [5] stars
in this category for FUNFACTOR™.
GAME STRUCTURE: Rating Level - [4]
Triplica has a simple game structure with a
minimal learning curve.
Each segment of the game design follows a very clear and logical progression
of completion from one segment to the next. A player is driven to develop
constantly evolving strategies and continue to compete, having plenty of
fun doing it. The structure of the game maintains the attention of the player
quite well while at the same time stimulating the player's desire to come back
for more whether they win or lose the game.
Although the factors referenced above are well above average in the game structure
of Triplica, the design isn't strong enough to take
it to a perfect score in this category. Granted it is well above average which
is a respectable accomplishment, yet the factors needed to bring in a perfect
score in any category are just not there.
It was tough to not allow personal
opinion to be a part of the final scoring of Triplica, yet our evaluation guidelines
are designed to maintain a solid and unquestionable scoring in each category.
Triplica falls short of a perfect score by a single digit and moves
in smoothly with a score of [4] Stars in this evaluation category for GAME
STRUCTURE.
MARKETABILITY: Rating Level - [4] 
We took a different approach with Triplica in judging its level of Marketability
and took it to a number of retailers in 3 different states to get some feedback
on the game. We
showed them our feedback from consumers and then asked, if their store
carried card games such as this, is Triplica a game they would give serious
consideration of carrying. They
all replied probably or possibly. The only downside was that neither
the person we were speaking to was either
just a manager for a store chain, or the actual
owner was unavailable. We at least did document the positive reply to our
query by all persons we spoke to.
Based
upon all of our videotapes, reports, consumer feedback, and our own in-house
evaluation, our results conclude that Triplica has incredible potential in regard
to a strong marketability level. Based upon our evaluation findings
we feel that Triplica can
be an outstanding investment for buyers. In our opinion, time will determine
the
full measurement of value, not a short term evaluation.
Taking all of the evaluation factors and results into consideration, Triplica
scores well above average yet falls short of a perfect score by a single digit. Triplica
pulls through the gates with a final score of [4] stars in this category for MARKETABILITY.
NARRATIVE PROGRESSION: Rating Level - [5]
Narrative progression is a vital part of the design structure of a
quality card game design. In the design of a card game, it is of the utmost
importance to maintain a smooth transition in the narrative or flow of the
game. This means taking on the challenge of maintaining the attention of the
player while at the same time delivering cards with content which
will stimulate a player's desire to continue or repeat Play with the game.
Triplica raises the bar in reference to narrative progression with a structure
of random challenge and strategy. Having the factor of random challenge in
the progressive Play of the game adds substantially to a greater level of strategic
Play and response. Triplica pulls a perfect score of [5] Stars in the category
for NARRATIVE
PROGRESSION.
RESPONSE LEVEL: Rating Level - [5] 
In regard to response level, Triplica was a solid hit. Response level
in a card game is measured by visible emotions and body language displayed
by the players while playing the game. Triplica triggers a very strong response
with the players from the competitive spirit which develops.
In reviewing all of our videotapes, feedback forms, and reports pertaining
to evaluation of the game, we could see that Triplica
creates plenty of excitement and a very solid level of response. Triplica
pulled a prefect score of [5] stars in this category for RESPONSE LEVEL™.
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| Seal of Approval:
Approved |
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| eco-Recognition™
Seal:
Approved |
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| Award of Excellence:
Not Eligible
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THE TOY MAN® ECO-RECOGNITION SEAL
"An emblem of the highest recognition...
for support of ecological concerns applied in full measure." |
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The Toy Man® eco-Recognition Seal™ embodies the highest recognition for products and services which provide a significant contribution to ecological concerns by one or more of the following;
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* The eco-Recognition™ Seal is part of The Toy Man® eco-Recognition Project™ to promote greenBusiness™ |
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Toy Man® Award serves as an emblem of recognition for products & online services that contribute substantially to positive skill growth and/or productivity. |
| ( This includes books, CD's, DVD's, consumer electronics & accessories, recreational games and equipment, home furnishings, juvenile, software, toys and specialty. ) |
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